• Worlds
  • Game Hub

    We will add 8 worlds with 3 levels each to make 24 total games in different places, rather than all on one page.

    Game Hub Frontend & Backend Repositories

    KanBan Board

    KanBan Board

    Initial Plan

    Initial Plan

    Next Plan

    Next Plan

    Ideate

    These new worlds and levels will sort and separate our games into categories making it more engaging and UI friendly.

    What is its purpose?

    The purpose is to show users our different games using worlds/levels using frontend and backend features while making it not as overwhelming.

    Source

    The main source is reworking our current game hub to having 8 images & links to levels instead of 24 into their individual games.

    Image

    This Issue

    • We will add this issue onto our website and search menu for other users to see how we designed everything for our website.
    • We will add points to every game and deploy which would allow the user to not need to run the backend to receive them, as well as adding the levels and worlds to make the UI and design both easier to move around and assorted into groups.

    Objective

    • Make the games sorted into worlds & levels
    • Have fun creating them and show the requirements of making games

    Roles For the project

    • Project Manager, Scrum Master, and Testing - Ian Manangan
    • Frontend and Backend Developer - Zach Peltz
    • ML Engineer and Data Science Lead - Aarush Kota

    Worlds

    World 1: Genomic Architects

    Purpose:
    Focuses on creativity, construction, and card-based gameplay. Encourages building and editing, with a nod to games of chance.

    Key Features:

    • Building and editing mechanics
    • Card games (e.g., Blackjack)
    • Exploration of creative tools

    Games/Experiences:

    • Building
    • Editing
    • Blackjack

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    World 2: Pathogen Patrol

    Purpose:
    Centers on outbreak scenarios, adventure, and exploration. Designed for players who enjoy discovery and pathogen-themed challenges.

    Key Features:

    • Outbreak simulation
    • Adventure quests
    • Exploration-based gameplay

    Games/Experiences:

    • Outbreak
    • Adventure
    • Exploration

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    World 3: Arcade Rush

    Purpose:
    A classic arcade world with fast-paced, skill-based minigames. Appeals to fans of retro and quick-reaction games.

    Key Features:

    • Arcade-style gameplay
    • High-score chasing
    • Simple, addictive mechanics

    Games/Experiences:

    • Pacman
    • Flappy
    • Jump

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    World 4: Party Time

    Purpose:
    A fun, social world focused on party games and luck-based experiences. Great for casual play and group activities.

    Key Features:

    • Party games
    • Slot machine mechanics
    • Pack opening/collection

    Games/Experiences:

    • Party
    • Slot
    • Pack

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    World 5: Combat Zone

    Purpose:
    Emphasizes action, combat, and survival. Designed for players who enjoy battles and competitive gameplay.

    Key Features:

    • Battle arenas
    • Survival challenges
    • Skirmish modes

    Games/Experiences:

    • Battle
    • Skirmish
    • Survive

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    World 6: Strategy Core

    Purpose:
    Focuses on strategic thinking, simulation, and tower defense. Appeals to players who like planning and tactical gameplay.

    Key Features:

    • Strategy games
    • Simulation experiences
    • Tower defense

    Games/Experiences:

    • Strategy
    • Simulation
    • Tower

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    World 7: Sneak & Skill

    Purpose:
    A world for stealth and skill-based games. Encourages precision, timing, and clever play.

    Key Features:

    • Stealth mechanics
    • Table tennis minigames
    • Skill tests

    Games/Experiences:

    • Stealth
    • Table Tennis
    • Tests

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    World 8: Click & Collect

    Purpose:
    Centers on incremental, farming, and racing games. Designed for players who enjoy collecting, upgrading, and racing.

    Key Features:

    • Farming and resource collection
    • Clicker/incremental mechanics
    • Racing games

    Games/Experiences:

    • Farming
    • Clicking
    • Racing

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    Other Experiences

    • Music - Planning to add a music/soundtrack when on home page/world pages
    • More cosmetics/pets - More options such as changing a default character’s shirt/hat color or dog/cat next to them
    • Username - Let the user customize their username in the lobby

    World 0: Bioverse Central

    Purpose:
    Serves as the central hub for all experiences that don’t fit into the main themed worlds. It’s a catch-all area for miscellaneous features and navigation.

    Key Features:

    • Access to skin selection
    • About Us section
    • Outline and Format info
    • General navigation

    Games/Experiences:

    • Skin
    • About Us
    • Outline
    • Format

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